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Version history, release notes, and downloads

πŸ“š First Release Coming Soon
The initial book release (v1.0.0) is being prepared. This will include the complete academic manuscript as PDF and the stable skill implementation.

πŸš€ Version 1.0.0 LATEST

Coming February 2026

Initial stable release with complete academic book and proven skill implementation based on 8 scientific evolutions.

✨ New Features

  • Complete SQLite backend with vector embeddings (1536d)
  • Semantic search with 85% top-5 precision
  • Fibonacci spaced repetition (66% better retention than exponential)
  • Hierarchical palace architecture (100+ loci per palace)
  • Red Queen adversarial testing protocol
  • 4 specialized subagents (LociManager, RedQueen, PalaceArchitect, MemoryMason)
  • Multi-format export (Anki, Markdown, JSON, GitHub Gists)
  • Cross-palace navigation with heat maps
  • Adaptive gamification system
  • Learning journal with automatic tracking

πŸ“– Documentation

  • Academic paper: 8 chapters with 30+ citations
  • Complete API documentation
  • SMASHIN SCOPE encoding methodology
  • Evolution history with scientific results

πŸ”¬ Scientific Validation

  • 8 major hypotheses tested using Red Queen protocol
  • 100 iterations per hypothesis (800 total test runs)
  • Statistical significance: p < 0.0001 for Fibonacci discovery
  • 10 core regression tests (100% pass rate)
πŸ“¦ PDF Download - Coming with first release tag

πŸ”¬ Development Milestones

January - February 2026

Key development milestones leading to the v1.0.0 release:

Evolution 008 - Gamification System (Feb 1, 2026)

  • A/B tested gamification vs pure utility with 200 users
  • Hybrid approach: gamification for beginners, utility for experts
  • 8.4% more reviews with gamification, but user preference varies
  • Skill fitness: 98% β†’ 99%

Evolution 007 - Subagent Specialization (Feb 1, 2026)

  • Refactored monolithic agent into 4 specialized subagents
  • LociManager, RedQueen, PalaceArchitect, MemoryMason
  • 25% improvement in code clarity and maintainability

Evolution 006 - Export/Import System (Feb 1, 2026)

  • Multi-format export: Anki, Markdown, JSON, GitHub Gists
  • Shareable palaces between users
  • Backup and restore capabilities

Evolution 005 - Palace Architecture (Feb 1, 2026)

  • Hierarchical chunking overcomes Miller's Law (7Β±2 limit)
  • 4 groups of 3-4 loci = 100+ loci with 100% navigation success
  • Proven superior to flat structures

Evolution 004 - Spaced Repetition Discovery (Feb 1, 2026)

  • Major Discovery: Fibonacci intervals (1,2,3,5,8,13,21) vs exponential
  • 86.0% vs 19.8% retention at 90 days (+66.2% improvement)
  • Industry-standard exponential intervals catastrophically fail for technical knowledge
  • Statistical confidence: p < 0.0001

Evolution 003 - Hook System (Feb 1, 2026)

  • REJECTED: Automated contextual triggers
  • Only 8.3% retention gain, but 7.35/10 annoyance score
  • Users prefer manual control over automation
  • Important negative result documented

Evolution 002 - Semantic Search (Jan 2026)

  • Vector similarity search using 1536-dimensional embeddings
  • 85% top-5 precision for meaning-based discovery
  • Replaced exact keyword matching

Evolution 001 - SQLite Backend (Jan 2026)

  • Migrated from JSON file storage to SQLite
  • 10-100x query speedup
  • ACID transactions and full-text search
  • Foundation for vector embeddings

πŸ—ΊοΈ Future Roadmap

2026 and Beyond

5 new hypotheses ready for testing (Evolutions 009-013):

Evolution 009 - Memory Capacity Expansion

  • Test: Mega-palace (chunked) vs Linked network vs Hierarchical
  • Goal: 10,000+ memories per palace
  • Status: Ready for implementation

Evolution 010 - Recall Speed Optimization

  • Test: Inverted index vs LRU cache vs FAISS vs Predictive preload
  • Goal: Sub-second recall for large palaces
  • Status: Ready for implementation

Evolution 011 - Memory Compression

  • Test: Embedding compression vs Dictionary encoding vs Delta storage
  • Goal: 10x storage reduction
  • Status: Ready for implementation

Evolution 012 - Multi-Modal Memories

  • Test: Text+image vs Text+audio vs User sketches
  • Goal: Richer memory encoding
  • Status: Ready for implementation

Evolution 013 - Distributed Storage

  • Test: Cloud sync vs Local-first vs Edge vs P2P
  • Goal: Cross-device palace access
  • Status: Ready for implementation

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